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Nuova patch+nuovo dlc
#1
(Questo messaggio è stato modificato l'ultima volta il: 22-08-2017, 02:02 PM da Mark Silver.)

Patch notes:

Realistic AI Game Preference: If enabled, AI teams make smarter decisions on when to pit during races and adapt to wet weather conditions more effectively.

Run Wides & Corner Cutting: Cars can now run wide and cut corners in all tracks, the liklihood of a driver running wide or cutting a corner is increased by the pressure they're under from nearby cars.

Weight Stripping: Teams can now remove reliability from parts to increase their performance before practice, qualifying and race.

Lap Chart Screen: Availaible in the data centre, the new lap chart screen provides detailed information for every lap of the race.

Expanded Camera Preference: If enabled, increases the zoom of the raceday camera, allowing you to see the cars up close.

Ability to save and load setups for each track.

When leaving for a race weekend, the player now has the ability to force a driver to sit out the weekend if they are injured.

The driver who sits out the race weekend will recover faster and the reserve driver will take their position.

Injuries now show an icon on the driver's portrait. The icon can be moused over to reveal more information.

Player now recieves a mail when a driver recovers from an injury trait.

The race report screen has been tweaked to better inform the player about gained traits and traits that have ended.

Various UI tweaks to the title screen and race day screens.

Session HUD now shows when teams are fixing parts.

Tyre wear and heating are no longer banded into thirds, but are instead a direct reading.

Car crashes have been rebalanced to provide a more even spread of crashes throughout the race.

Driver’s adaptability stat impacts the threshold at which they can change onto wets/slicks/inter.

The two different tyre suppliers have different wet/inter threshold points.
Fixed a bug where the tyre supplier wasn't correctly affecting speed and wear.

Fixed a bug where the track rubber wasn't correctly affecting the lap times.
Street circuits (Cape Town, Sydney) take longer to achieve a full ‘Rubber on Track’ to imply that they have less grip then a standard track.

Underfuelling the car is now possible when no-refuelling is active.

Tyres left overheating for too long cause blistering, dropping the wear at a faster rate.

Tyres left underheating for too long will cause graining, dropping the performance of the car.

Cars who have retired will now keep their standings position if they cross the finish line.

The standings tab has been expanded to show live Team/Driver Championship standings and tyre history.

New personality traits.

New dilemmas with unique personality trait event chains.

Fixed issues with AI teams being able to perform pitstops faster than they should.

AI teams now make smarter desicions on when to use 'safe' pitstops.

AI team setup percentages now reflect their mechanics' stats.

Downforce setup setting affects car performance during wet sessions.

During pre-season, AI teams can gain an additional star in up to two different chassis stats. This is to mimic the player’s dilemmas.

Vehicles that are experiencing critical issues ( broken part, out of fuel, etc ) will now pit regardless of whether it causes stacking.

New radio messages.

Grammatical fixes to existing dilemmas.

Signifcant performance improvements to minimise game crashes.

Chassis Suppliers availaible to edit with Steam Workshop.

Single Seater and GT design data available to edit with Steam Workshop.


Le novità viste velocemente

-nuova opzione nell'assetto, si può diminuire il peso della macchina guadagnando prestazione a discapito della affidabilità
-si possono salvare i setup
-una marea di statistiche, peccato che non si possano vedere mentre si svolge la gara

Che ne pensate?
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#2
(Questo messaggio è stato modificato l'ultima volta il: 25-09-2017, 10:57 AM da Sylvander.)

penso che è una vergogna che abbiano implementato solo ora un'AI decente, incidenti più vari e frequenti, i tagli di curva e le bandiere. Quindi sì nella patch ci sono cose interessanti e il consumo delle gomme lo rende più difficile ma per me ci sono ancora tante cose che dovrebbero imparare da GPM2 prima di poterlo definire un ottimo manageriale (detto da uno che ci sta giocando un sacco da ormai 10 mesi)
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#3

(22-08-2017, 02:01 PM)Mark Silver Ha scritto:
Le novità viste velocemente

-nuova opzione nell'assetto, si può diminuire il peso della macchina guadagnando prestazione a discapito della affidabilità
-si possono salvare i setup
-una marea di statistiche, peccato che non si possano vedere mentre si svolge la gara

Che ne pensate?

È da un po' che non ci gioco a causa del lavoro...quanto prima proverò questa patch
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